![]() ![]() Keep in mind that I played on PS5 with the default simple control scheme so I don’t actually know the right term for each button. As a way of showing that I did learn throughout my play time, allow me to describe every way I found that Kimberly can easily get close to her opponent. Spending several matches figuring out exactly the best way to run in for her grabs or how far she throws her spray can traps was some of the most fun I’ve had learning a character in a fighting game. Not with Kimberly though, she immediately clicked with my preferred playstyle so my entire time with the game was just spent slowly improving and learning new tricks with her.īeing a rushdown + mixup character, throughout most of my matches I actively tried to test out new ways to play with Kimberly (I’ll explain later why I didn’t just go to training mode). ![]() However, I have a pretty good reason for sticking with Kimberly the entire time:Īs a very casual player its pretty rare for a character’s playstyle to click instantly with me, I usually need to trial and error my way through learning how they’re supposed to play. I admit I probably should have tried out each and every character for the sake of writing an article on the Beta. ![]() Or maybe I just suck, who knows!Īlmost all of my time was spent playing as Kimberly, with a few matches as Luke. He’s at his peak rushdown and any Ken main will be pleased with how powerful he seems to be in 6. I also fought against a fair few Ken’s and learned that Ken players are the scariest people on earth. ![]() In comparison, during the entire time I was playing online I only encountered a single Chun-Li player. I played a LOT of matches but I can still say a majority of my time in NA, Europe, and Asian servers was spent fighting against Juris. Going into what I observed from other players, Juri seems to be a crowd pleaser. Matches are the perfect length with each round usually lasting around a minute if both players are playing well, every character has good combo potential, and systems like the Parry and Drive Impact are incredibly fun to pull off. When I played matches against a friend in Korea we both had a completely smooth experience, even when one of us (me) played on wi-fi!Īs for how the game itself played, I was immediately impressed! Street Fighter 6 is an incredibly fun game, as a casual player I can’t exactly give specifics without sounding like a lunatic but to my untrained eye everything felt just right. Throughout the entire time I was playing the game I only experienced one or two pauses. Going into matches, the first thing I took note of was the netcode. I picked Kimberly up immediately because I felt she has the best design in the whole cast and I have a natural gravitation toward ninja characters in fiction. However, despite that I have been really interested in Street Fighter 6 because of how stylish it looks.Īnd thus, I picked up the closed beta, picked Kimberly, and proceeded to play it for hours on end. Throughout my entire life before this weekend I have played maybe a collective 3 hours of Street Fighter. When it comes to fighting games in general I usually played 3D fighters like Dead or Alive, my knowledge of 2D fighters is limited almost entirely to Melty Blood but I am trying to branch out.Īll of that is a fancy way to say, I know nothing about Street Fighter. Before I get into those thoughts though I feel I should lay down how much of a casual player I am. Upon getting my email I immediately downloaded the game, waited for the release day…and then had to wait half a day more before for the first few hours the game was up the servers were not working and it had to go on maintenance twice.īut once I did actually get in I was ready to play and write down my thoughts for my less fortunate friends. Last week I was one of the lucky few people to be given access to the Street Fighter 6 Closed Beta Test. ![]()
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